martes, 22 de septiembre de 2020

PUBG MOBILE 0.17.0 APK+OBB

PUBG MOBILE - 2nd Anniversary 0.17.0 APK+OBB


 

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sábado, 12 de septiembre de 2020

Platic Crack?

Here is a little something I have been waiting on for a bit over six months…. A proof of concept in plastic from another manufacturer.

I am stoked! The quality looks good, the price is right and the turn around time will be good. So why did it take six months then? Because it was free, a test mold and test shots arranged by my old account manager at WGF who has struck out on his own. He asked if I could send him the original files to split and use as a non-retail sample to show other clients. I agreed and after some waiting they arrived! This is only two of the five pose options... As a free test mold we were limited to a single sprue.

No doubt Wai Kee and the old WGF makes incredible plastic, but his shop is always jammed with production, this makes it pretty much impossible for me to look at that as a viable resource for future production or Kickstarter's. I had my doubts that anyone could get close, but I am reeealllly happy with these shots, and as this opens up the door again I am eyeing another Kickstarter.

I am still pulling together all the costs and if it appears to be a real option, I am more than happy to give it a go. This time would be FAR more focused. One kit at a time, with true costs, the molds and production would need to be funded in full for that 'episode'? But if it works, another would be on the heals of the last… Ferals? then StuG? then Shadokesh vehicle or walker… then whatever sounds fun.

With this kind of Kickstarter there would be a very focused goal, drive and costs… We are not so much looking at the typical song and dance hype train. The product would make it or not on its own merits, and cover its true costs.

Soooo what do you think?

Would you like to know more?









HCI International 2019

At the end of next July, the HCI (Human Computer Interface) international conference will take place in Orlando, FL.

This conference aims to discuss the intersections between culture, technology, behavior and society. The "games" subject will, surely, be one of the main discussions in the event, and I'll be in HCI presenting my paper "The Strategic Use of Smartphone Features to Create a Gaming Experience of Mystery: The Mind Alone Case".



Below, you can check the abstract of my article that will be published in a book, which will be sold at the conference:

In the present work, we discuss the creative process behind the Brazilian mobile game Mind Alone (Sioux Games, 2018). We start our discussion with a brief overview of mobile media and the Brazilian gaming market, in order to clarify why mobile games are a rich field to explore in this country, and to assess some aspects of the Brazilian gamer audience. After this introduction, we proceed to expound the main features of the game Mind Alone, aiming to finally put forward some ideas about strategic thinking in game design, game writing, and puzzle design, emphasizing the need of multidisciplinary thinking. This article recounts the whole creative process behind Mind Alone, highlighting some main phases: (1) brainstorming, including interviews with the production team at the Sioux company; (2) documentation, analyzing the "high concept template"; (3) production, elucidating the interface between art and coding (and how to merge smartphone features to create the game experience); and (4) beta-testing, comprising guidelines for a qualitative session. With this work, we intend to depict the full development of a mobile game, from brainstorming to publishing and documentation. It is important to highlight, in this context, that the author of this article was the game designer responsible for Mind Alone's mechanics and narrative.

After the conference, in August, I intend to share the PDF file with my complete article and the presentation as well.

For this trip I had the sponsorship of ON e-stadium (a Brazilian eSports arena from São Paulo) and ESPM (the college I work at) IT course.

Wait for news, pics and good content next month.

#GoGamers

viernes, 4 de septiembre de 2020

AK-046, Tomcat The F-14 Fighter Simulator!

In this episode I cover the only plane flying simulator on the 2600 that I am aware of, Tomcat F-14. It certainly was an adventure! Up next is the CBS Electronics game Mountain King, so if you have thoughts on that game, send it to me at 2600gamebygame@gmail.com by November 17. My Extra Life half marathons are coming up this weekend on the 8th and 9th starting at 6 pm. Thanks to all who have donated so far, I'm still trying to reach my goal! You can donate at the link below, thanks for that and thanks as always for listening.

My Extra Life donation page, thank you!
Tomcat F-14 on Random Terrain
Dan Kitchen's web site
Interview with Dan by Classic Gamer 74
Interview with Dan by ZeroPage Homebrew
No Swear Gamer 374 - Tomcat F-14
No Swear Gamer Tomcat F-14 full mission
Eugenio's PRGE 2019 photo album
Arcade Blogger - Atari Bradley Trainer
Hugues Johnson's Console Timeline